Please note that all of the links here are to Microsoft Word files and many of these contain editing that dates back to the time when the book was created. Think of this as a bonus - a sort of "Director's Cut" version of the book. Anyway, you will see that my wonderful editor Erin O'Connor contributed a lot to the overall success of the book.
Introduction
Chapter 1 - Bitmaps
Chapter 2 - Device-Independent Bitmaps (DIBs)
Chapter 3 - Palettes and the Palette Manager
Chapter 4 - A Palette Class for DIBs
Chapter 5 - Sprites, Rendering and All That Jazz
Chapter 6 - StretchDIBits, CreateDIBSection and Color
Mapping
Chapter 7 - Creating an Off-Screen Buffered View Class
Chapter 8 - Creating a Background Image
Chapter 9 - Sprites, transparency, Hit Testing and Sharing
the Palette
Chapter 10 - Efficient Repainting
Chapter 11 - Adding a Third Dimension and Notification
Objects
Chapter 12 - Saving and Loading Scenes
Chapter 13 - Sprites That Change Shape
Chapter 14 - Sounds
Chapter 15 - Moving and Colliding
Appendix A - Using the WinG Library
Appendix B - A Static-Link Library